
Prawnch
Prawnch trains hard in the rapids, raising its claw-fists high and picking fights with every opponent in sight. It even treats passing creatures as imaginary enemies. The more it gets ignored, the more it itches to throw down.
Base Stats
Habitats
Home Abilities
Mobility & Pathfinding
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Skills
Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Spring Combo
Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Resonance Training
| Level | Requirement | Materials |
|---|---|---|
| LV 6 | Reach level 60. | Phenomena Crystal x1 |
| LV 7 | Reach level 65. | Phenomena Crystal x2 |