
Jabster
A master of all kinds of boxing combos, it constantly hones its techniques. With head-bobs and tail-wags as feints to confuse its opponent, it then ricochets its claw-fist forward for a fight-ending blow.
Base Stats
Other Forms (2)
Habitats
Home Abilities
Mobility & Pathfinding
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Skills
Spring Combo
Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Water Spring Fist
Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.
Lightning Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.
Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Springloaded Hammer Strike
Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.
Resonance Training
| Level | Requirement | Materials |
|---|---|---|
| LV 6 | Reach level 60. | Phenomena Crystal x1 |
| LV 7 | Reach level 65. | Phenomena Crystal x2 |

