Jabster
No. 026 · Whisperwake Isles

Jabster

Dark
Ice
Gamma Stage
BREAK

A master of all kinds of boxing combos, it constantly hones its techniques. With head-bobs and tail-wags as feints to confuse its opponent, it then ricochets its claw-fist forward for a fight-ending blow.

Weight:23.4 – 34.93 kg
Height:1 – 1 m
Gender:Male, Female

Base Stats

Attributes:542
HP99
ATK88
BREAK107
P.DEF92
M.DEF70
REGEN86
Strong against:
WaterLightningGrassLight
Weak to:
FireWindLight
GROWTH & TRANSFORMATION

Evolution Line

Prawnch
Prawnch Stage 1
↓
Jabster
Jabster Stage 3
WILD ENCOUNTERS

Habitats

Wildwater Gorge
CAMP & HOMESTEAD

Home Abilities

Lv. 3
Lv. 3
Lv. 2
CHARACTERISTICS & SPECIAL ABILITIES

Mobility & Pathfinding

Knuckle Burst

The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].

MOVES & ATTACKS

Skills

Spring Combo

Ice
PhysicalCost: 20Power: 66

Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.

Water Spring Fist

Water
PhysicalCost: 20Power: 40

Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.

Lightning Spring Fist

Lightning
PhysicalCost: 20Power: 62

Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.

Spring Fist

Ice
PhysicalCost: 20Power: 62

Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.

Springloaded Hammer Strike

Ice
PhysicalCost: 20Power: 40

Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.

TALENT ENHANCEMENT

Resonance Training

LevelRequirementMaterials
LV 6Reach level 60.Phenomena Crystal x1
LV 7Reach level 65.Phenomena Crystal x2