ALPHALv. 60
Alpha Jabster
Combat stats by level
| Lv. | HP | ATK | P.DEF | REGEN | M.DEF | BREAK |
|---|---|---|---|---|---|---|
| 60 | 39,170,000 | 939 | 427 | 188 | 372 | 422 |
Boss Rush Cycles
View All Cycles →Season 4 · Cycle 4001Left Lane · Lv. 60
Server: 4 – 8 Nov
Modifiers & Buffs:
Magical Missile
Dealing Magical Damage has a chance to launch a homing Magical Missile. The missile tracks and hits the current target, dealing Magical Damage equal to 100% of ATK.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.