Boss Rush

Boss Rush Cycles

Boss Rush cycle stages, lane bosses, seasonal dates, and buff modifiers in Aniimo.

← All Bosses

Season 1

16 Oct – 29 Jun
Cycle 1Lv. 60
Server: 16 Oct – 22 Jan
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Geoclaw →
Ice
Magical Shell: After taking magical damage a certain number of times, the Alpha creates a spiked shell that deals counter damage to players who deal magical damage to it.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Minespine →
Earth
Turf: All terrain generated by Aniimo is treated as Turf.
Time Bomb: Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Right LaneLv. 60
Alpha Tubster →
Wind
Reflective Field: The Alpha periodically deploys a force field that reflects ranged projectiles.
Pulse Crystal: At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Cycle 1000Lv. 60
Server: 28 Jan – 4 Feb
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Geoclaw →
Ice
Magical Shell: After taking magical damage a certain number of times, the Alpha creates a spiked shell that deals counter damage to players who deal magical damage to it.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Minespine →
Earth
Turf: All terrain generated by Aniimo is treated as Turf.
Time Bomb: Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Right LaneLv. 60
Alpha Tubster →
Wind
Reflective Field: The Alpha periodically deploys a force field that reflects ranged projectiles.
Pulse Crystal: At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Cycle 1001Lv. 60
Server: 4 – 8 Feb
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Scorchhowl →
Fire
Vein Resonance: When an Aniimo is on terrain matching its own element, it gains Vein Resonance, increasing damage dealt by 15%. This effect persists for 5s after leaving the terrain. When not on elemental terrain or when the terrain does not match its element, it gains Vein Rejection, reducing damage dealt by 10%. Vein Rejection cannot be gained while Vein Resonance is active.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Minespine →
Earth
Turf: All terrain generated by Aniimo is treated as Turf.
Time Bomb: Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Right LaneLv. 60
Alpha Tubster →
Wind
Frequency Overload: Each time EP is consumed, 2 seconds of Overload will be gained. When Overload is stacked three times, it will be removed and you will gain Turbulence, which suppresses automatic energy regeneration for a period.
Pulse Crystal: At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Cycle 1002Lv. 60
Server: 8 Feb – 4 Apr
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Geoclaw →
Ice
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Minespine →
Earth
Turf: All terrain generated by Aniimo is treated as Turf.
Time Bomb: Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Right LaneLv. 60
Alpha Tubster →
Wind
Pulse Crystal: At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Cycle 1003Lv. 60
Server: 4 Apr – 29 Jun
Recommended Aniimo:Fulmintis
Left LaneLv. 60
Alpha Irisal →
Grass
Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Middle LaneLv. 60
Alpha Tubster →
Wind
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Right LaneLv. 60
Alpha Bouldus →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.

Season 2

8 Jul – 2 Aug
Cycle 2000Lv. 60
Server: 8 – 12 Jul
Recommended Aniimo:Fulmintis
Left LaneLv. 60
Alpha Irisal →
Grass
Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Middle LaneLv. 60
Alpha Tubster →
Wind
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Right LaneLv. 60
Alpha Bouldus →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 2001Lv. 60
Server: 15 – 19 Jul
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Scorchhowl →
Fire
BREAK Crit: Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
Pulse Crystal: At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Middle LaneLv. 60
Alpha Minespine →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Right LaneLv. 60
Alpha Panpanta →
Water
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Cycle 2002Lv. 60
Server: 22 Jul – 2 Aug
Recommended Aniimo:Fulmintis
Left LaneLv. 60
Alpha Irisal →
Grass
Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Middle LaneLv. 60
Alpha Tubster →
Wind
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Right LaneLv. 60
Alpha Bouldus →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.

Departure with the Wind: Part 1

23 Sep – 28 Oct
Cycle 3000Lv. 60
Server: 23 – 27 Sep
Recommended Aniimo:Fulmintis
Left LaneLv. 60
Alpha Irisal →
Grass
Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Alpha Tubster →
Wind
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Right LaneLv. 60
Alpha Bouldus →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 3001Lv. 60
Server: 30 Sep – 4 Oct
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Scorchhowl →
Fire
Water Pressure Imbalance: When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Minespine →
Earth
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Right LaneLv. 60
Alpha Luminelle →
Lightning
Unscathed: When the Aniimo’s HP is above 80%, basic attack speed increases by 60%, and REGEN speed increases by 40%.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Cycle 3002Lv. 60
Server: 7 – 11 Oct
Recommended Aniimo:Fulmintis
Left LaneLv. 60
Alpha Blazen →
Lightning
Cold Snap: When the Alpha takes Ice damage, it gains a small amount of Ice Debuff. Each stack of Ice Debuff increases the Alpha’s BREAK Speed taken and BREAK state damage taken by 2.5% each. All Ice Debuff is removed once the BREAK state ends.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Omega Sherro →
Water
Volt Surge: When the Alpha takes Lightning damage, it gains a small number of Lightning Debuff stacks. When the Alpha’s Lightning Debuff exceeds 10 stacks, it consumes 10 stacks of Lightning Debuff to empower nearby Pathfinders. While empowered, Pathfinders gain 10% Crit Rate and 40% Crit Damage. The empowered state can only trigger 1 time per 20s.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Right LaneLv. 60
Alpha Grizbo →
Earth
Reversal Strike: Countering an Alpha attack grants 50% bonus Natural Energy Regen and 25% bonus Final Damage for 15s. A Perfect Counter interrupts the Alpha’s action and spreads the buff to nearby Pathfinders, triggering once every 15s.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 3003Lv. 60
Server: 14 – 18 Oct
Recommended Aniimo:Irisalis
Left LaneLv. 60
Alpha Irisal →
Grass
BREAK Crit: Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Alpha Panpanta →
Water
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Right LaneLv. 60
Alpha Rookey →
Dark
Unscathed: When the Aniimo’s HP is above 80%, basic attack speed increases by 60%, and REGEN speed increases by 40%.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 3005Lv. 60
Server: 21 – 25 Oct
Recommended Aniimo:Sherro
Left LaneLv. 60
Omega Sherro →
Water
Multi-Cast: When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Trick Bomb: Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Middle LaneLv. 60
Omega Infergon →
Fire
BREAK Pursuit: Dealing Skill Damage to an Alpha in Break State accumulates combo count. When the BREAK duration ends, triggers 1 instance of extra damage equal to combo count × the current active Aniimo’s300% ATK.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Right LaneLv. 60
Omega Tuckin →
Grass
Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.

Departure with the Wind: Part 2

29 Oct – 8 Dec
Cycle 4000Lv. 60
Server: 29 Oct – 1 Nov
Recommended Aniimo:HypnytoGachapusIrisalis
Left LaneLv. 60
Alpha Scorchhowl →
Fire
High Energy Ahead: Increases the Pathfinder’s EP Cap by 10. When the Pathfinder spends more than 25 Energy on a single skill, High Energy activates, increasing all damage dealt by 40% for 5s. This effect can trigger once every 10s.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Alpha Glameep →
WaterGrass
Magical Missile: Dealing Magical Damage has a chance to launch a homing Magical Missile. The missile tracks and hits the current target, dealing Magical Damage equal to 100% of ATK.
Bubble: Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Right LaneLv. 60
Alpha Minespine →
Earth
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 4001Lv. 60
Server: 4 – 8 Nov
Recommended Aniimo:FulmintisHypnytoEkrim
Left LaneLv. 60
Alpha Jabster →
IceDark
Magical Missile: Dealing Magical Damage has a chance to launch a homing Magical Missile. The missile tracks and hits the current target, dealing Magical Damage equal to 100% of ATK.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Omega Jeburst →
Water
Volt Surge: When the Alpha takes Lightning damage, it gains a small number of Lightning Debuff stacks. When the Alpha’s Lightning Debuff exceeds 10 stacks, it consumes 10 stacks of Lightning Debuff to empower nearby Pathfinders. While empowered, Pathfinders gain 10% Crit Rate and 40% Crit Damage. The empowered state can only trigger 1 time per 20s.
Bubble: Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Right LaneLv. 60
Alpha Luminelle →
Lightning
BREAK Crit: Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 4002Lv. 60
Server: 11 – 15 Nov
Recommended Aniimo:WhirlbiteScorchhowlIrisalis
Left LaneLv. 60
Alpha Sugartini →
Ice
High Energy Ahead: Increases the Pathfinder’s EP Cap by 10. When the Pathfinder spends more than 25 Energy on a single skill, High Energy activates, increasing all damage dealt by 40% for 5s. This effect can trigger once every 10s.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Middle LaneLv. 60
Alpha Magmarex →
FireDark
Water Pressure Imbalance: When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Bubble: Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Right LaneLv. 60
Alpha Panpanta →
Water
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Cycle 4003Lv. 60
Server: 18 – 22 Nov
Recommended Aniimo:PawneyGlynseraWhirlbite
Left LaneLv. 60
Omega Sherro →
Water
Cold Snap: When the Alpha takes Ice damage, it gains a small amount of Ice Debuff. Each stack of Ice Debuff increases the Alpha’s BREAK Speed taken and BREAK state damage taken by 2.5% each. All Ice Debuff is removed once the BREAK state ends.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Middle LaneLv. 60
Alpha Blazen →
Lightning
BREAK Crit: Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
One-after-one: Effect: A second Alpha spawns after you defeat the first one. Both Alphas have reduced attributes.
Right LaneLv. 60
Alpha Bouldus →
Earth
Water Pressure Imbalance: When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 4004Lv. 60
Server: 25 – 29 Nov
Recommended Aniimo:HoptailFenmaneIrisalis
Left LaneLv. 60
Alpha Tubster →
Wind
Unscathed: When the Aniimo’s HP is above 80%, basic attack speed increases by 60%, and REGEN speed increases by 40%.
Bubble: Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Middle LaneLv. 60
Alpha Glameep →
WaterGrass
BREAK Pursuit: Dealing Skill Damage to an Alpha in Break State accumulates combo count. When the BREAK duration ends, triggers 1 instance of extra damage equal to combo count × the current active Aniimo’s300% ATK.
One-after-one: Effect: A second Alpha spawns after you defeat the first one. Both Alphas have reduced attributes.
Right LaneLv. 60
Alpha Sugartini →
IceWater
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chain Snare: At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Cycle 4005Lv. 60
Server: 2 – 6 Dec
Recommended Aniimo:IrisalisHypnytoGachapus
Left LaneLv. 60
Alpha Glameep →
WaterGrass
Magical Missile: Dealing Magical Damage has a chance to launch a homing Magical Missile. The missile tracks and hits the current target, dealing Magical Damage equal to 100% of ATK.
Bubble: Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Middle LaneLv. 60
Alpha Grizbo →
Earth
Kinetic Recovery: The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
One-after-one: Effect: A second Alpha spawns after you defeat the first one. Both Alphas have reduced attributes.
Right LaneLv. 60
Omega Infergon →
Fire
High Energy Ahead: Increases the Pathfinder’s EP Cap by 10. When the Pathfinder spends more than 25 Energy on a single skill, High Energy activates, increasing all damage dealt by 40% for 5s. This effect can trigger once every 10s.
Chainbot: Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.