ALPHALv. 60

Alpha Tubster

Combat stats by level

Lv.HPATKP.DEFREGENM.DEFBREAK
6042,130,000913362175469422

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When Alpha Tubster summons its Storm Shield, deal enough damage to break it and force the Alpha into the Weakened state.

Boss Rush Cycles

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Season 1 · Cycle 1Right Lane · Lv. 60
Server: 16 Oct – 22 Jan
Modifiers & Buffs:
Reflective Field
The Alpha periodically deploys a force field that reflects ranged projectiles.
Pulse Crystal
At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 1 · Cycle 1000Right Lane · Lv. 60
Server: 28 Jan – 4 Feb
Modifiers & Buffs:
Reflective Field
The Alpha periodically deploys a force field that reflects ranged projectiles.
Pulse Crystal
At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 1 · Cycle 1002Right Lane · Lv. 60
Server: 8 Feb – 4 Apr
Modifiers & Buffs:
Pulse Crystal
At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 4 · Cycle 4004Left Lane · Lv. 60
Server: 25 – 29 Nov
Modifiers & Buffs:
Unscathed
When the Aniimo’s HP is above 80%, basic attack speed increases by 60%, and REGEN speed increases by 40%.
Bubble
Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.
Season 1 · Cycle 1001Right Lane · Lv. 60
Server: 4 – 8 Feb
Modifiers & Buffs:
Frequency Overload
Each time EP is consumed, 2 seconds of Overload will be gained. When Overload is stacked three times, it will be removed and you will gain Turbulence, which suppresses automatic energy regeneration for a period.
Pulse Crystal
At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Basic Attack Enhancement
Increases basic attack damage by 100%.
Season 1 · Cycle 1003Middle Lane · Lv. 60
Server: 4 Apr – 29 Jun
Modifiers & Buffs:
Kinetic Recovery
The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Battlebond
Damage +15%.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Season 2 · Cycle 2000Middle Lane · Lv. 60
Server: 8 – 12 Jul
Modifiers & Buffs:
Kinetic Recovery
The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 2 · Cycle 2002Middle Lane · Lv. 60
Server: 22 Jul – 2 Aug
Modifiers & Buffs:
Kinetic Recovery
The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 3 · Cycle 3000Middle Lane · Lv. 60
Server: 23 – 27 Sep
Modifiers & Buffs:
Kinetic Recovery
The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Trick Bomb
Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.