ALPHALv. 60
Alpha Luminelle
Combat stats by level
| Lv. | HP | ATK | P.DEF | REGEN | M.DEF | BREAK |
|---|---|---|---|---|---|---|
| 60 | 42,790,000 | 1,028 | 385 | 197 | 385 | 197 |
In the game's Help
The Alpha Luminelle will build up its own charge. After several charge-ups, it becomes Fully Charged. When the Alpha is forced into the Break State, its charge buildup can be cleared.

When the Alpha summons Bulbly to charge it, quickly defeat all Bulbly on the field to prevent the Alpha from fully charging and unleashing its Ultimate.

Boss Rush Cycles
View All Cycles →Season 3 · Cycle 3001Right Lane · Lv. 60
Server: 30 Sep – 4 Oct
Modifiers & Buffs:
Unscathed
When the Aniimo’s HP is above 80%, basic attack speed increases by 60%, and REGEN speed increases by 40%.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 4 · Cycle 4001Right Lane · Lv. 60
Server: 4 – 8 Nov
Modifiers & Buffs:
BREAK Crit
Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.