ALPHALv. 60
Alpha Magmarex
Combat stats by level
| Lv. | HP | ATK | P.DEF | REGEN | M.DEF | BREAK |
|---|---|---|---|---|---|---|
| 60 | 55,627,000 | 999 | 372 | 164 | 419 | 410 |
In the game's Help
Alpha Magmarex will build up heat. At enough stacks of heat, it enters Overheated state. Triggering BREAK can remove its Overheated state.

Boss Rush Cycles
View All Cycles →Season 4 · Cycle 4002Middle Lane · Lv. 60
Server: 11 – 15 Nov
Modifiers & Buffs:
Water Pressure Imbalance
When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Bubble
Effect: Every 45s, creates 1 large bubble at a set distance from the Alpha that continuously moves toward it. If the large bubble touches the Alpha, it forms a shield to protect the Alpha, reducing Magical Damage taken by 50%. If the large bubble touches a Pathfinder, it will imprison the Pathfinder inside the bubble and deal damage.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.