ALPHALv. 60
Alpha Minespine
Combat stats by level
| Lv. | HP | ATK | P.DEF | REGEN | M.DEF | BREAK |
|---|---|---|---|---|---|---|
| 60 | 42,790,000 | 946 | 439 | 171 | 348 | 414 |
In the game's Help
After the Minespine Alpha swings its tail hammer and slams the ground, it unleashes a Seismic Wave. Staying on higher ground lets you avoid this damage. Bringing an Aniimo that can alter terrain makes it easier to handle.

Boss Rush Cycles
View All Cycles →Season 1 · Cycle 1Middle Lane · Lv. 60
Server: 16 Oct – 22 Jan
Modifiers & Buffs:
Turf
All terrain generated by Aniimo is treated as Turf.
Time Bomb
Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 1 · Cycle 1000Middle Lane · Lv. 60
Server: 28 Jan – 4 Feb
Modifiers & Buffs:
Turf
All terrain generated by Aniimo is treated as Turf.
Time Bomb
Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 1 · Cycle 1001Middle Lane · Lv. 60
Server: 4 – 8 Feb
Modifiers & Buffs:
Turf
All terrain generated by Aniimo is treated as Turf.
Time Bomb
Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Basic Attack Enhancement
Increases basic attack damage by 100%.
Season 1 · Cycle 1002Middle Lane · Lv. 60
Server: 8 Feb – 4 Apr
Modifiers & Buffs:
Turf
All terrain generated by Aniimo is treated as Turf.
Time Bomb
Time Bomb periodically appears on the field and detonate automatically after a short time. They also detonate immediately when attacked. Explosions deal heavy damage to players within range, and deal damage and heavy BREAK damage to the Alpha. If no target is within the blast radius, a secondary explosion triggers, dealing heavy damage to players in a much larger area.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Charged Impact
The more EP a skill costs, the higher the next damage dealt, up to 75%. (For every 10 EP spent, damage +15%.) Can trigger up to once every 5s.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Ultimate Enhancement
Increases Aniimo’s Ultimate damage by 60%.
Season 2 · Cycle 2001Middle Lane · Lv. 60
Server: 15 – 19 Jul
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 3 · Cycle 3001Middle Lane · Lv. 60
Server: 30 Sep – 4 Oct
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Trick Bomb
Effect: Every 45s, a bomb seed appears on a random Pathfinder. After 5s, the seed lands and generates a bomb warning. After 2s, the bomb explodes and permanently creates a damage zone on the ground.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 4 · Cycle 4000Right Lane · Lv. 60
Server: 29 Oct – 1 Nov
Modifiers & Buffs:
Kinetic Recovery
The Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.