ALPHALv. 60

Alpha Scorchhowl

Combat stats by level

Lv.HPATKP.DEFREGENM.DEFBREAK
6037,850,0001,041397197385205

In the game's Help

The Alpha Scorchhowl leaves continuously burning flames in the areas it has attacked, and passing through them invites Fire Debuff. Using Water element skills can quickly put out the fire.

Boss Rush Cycles

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Season 1 · Cycle 1001Left Lane · Lv. 60
Server: 4 – 8 Feb
Modifiers & Buffs:
Vein Resonance
When an Aniimo is on terrain matching its own element, it gains Vein Resonance, increasing damage dealt by 15%. This effect persists for 5s after leaving the terrain. When not on elemental terrain or when the terrain does not match its element, it gains Vein Rejection, reducing damage dealt by 10%. Vein Rejection cannot be gained while Vein Resonance is active.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Element Affinity Field β
While on terrain matching the Aniimo’s element, magical damage dealt +50%. This effect expires 5s after leaving the terrain.
Rain of Blessing
Increases Aniimo’s healing by 15%. After healing, own damage dealt +50% for 10s.
Basic Attack Enhancement
Increases basic attack damage by 100%.
Season 2 · Cycle 2001Left Lane · Lv. 60
Server: 15 – 19 Jul
Modifiers & Buffs:
BREAK Crit
Damage dealt to Alphas in BREAK state is always treated as Crit Damage.
Pulse Crystal
At the start of battle, a Pulse Crystal appears on the field. It periodically locks onto a player unit and fires a pulse after a short delay. The pulse damages and knocks back players it hits. The Alpha can block the pulse, taking a large amount of BREAK.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 3 · Cycle 3001Left Lane · Lv. 60
Server: 30 Sep – 4 Oct
Modifiers & Buffs:
Water Pressure Imbalance
When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 4 · Cycle 4000Left Lane · Lv. 60
Server: 29 Oct – 1 Nov
Modifiers & Buffs:
High Energy Ahead
Increases the Pathfinder’s EP Cap by 10. When the Pathfinder spends more than 25 Energy on a single skill, High Energy activates, increasing all damage dealt by 40% for 5s. This effect can trigger once every 10s.
Chainbot
Effect: Every 45s, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.