ALPHALv. 60
Alpha Bouldus
Combat stats by level
| Lv. | HP | ATK | P.DEF | REGEN | M.DEF | BREAK |
|---|---|---|---|---|---|---|
| 60 | 36,535,000 | 1,025 | 449 | 228 | 333 | 205 |
In the game's Help
During battle, Bouldus creates rock walls to trap Pathfinders, then rolls around inside them. The walls deal heavy damage to whoever touches them, so stay clear.

Boss Rush Cycles
View All Cycles →Season 1 · Cycle 1003Right Lane · Lv. 60
Server: 4 Apr – 29 Jun
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Battlebond
Damage +15%.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Season 2 · Cycle 2000Right Lane · Lv. 60
Server: 8 – 12 Jul
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 2 · Cycle 2002Right Lane · Lv. 60
Server: 22 Jul – 2 Aug
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 3 · Cycle 3000Right Lane · Lv. 60
Server: 23 – 27 Sep
Modifiers & Buffs:
Multi-Cast
When the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no energy and skip its cooldown.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Resurgence
Upon being defeated for the first time, revives with 30% HP.
Overflowing Power
Starts with 300 more Ultimate Points.
Breaking Force
The Alpha starts with 80% less BREAK value.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Season 4 · Cycle 4003Right Lane · Lv. 60
Server: 18 – 22 Nov
Modifiers & Buffs:
Water Pressure Imbalance
When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5s. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5s.
Chain Snare
At regular intervals, chains link 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1s, briefly stopping it and dealing BREAK damage. The chains then break.
Elemental Concerto
Dealing elemental counter damage to the Alpha applies 1 stack of Vulnerability, increasing damage taken by an additional 15% for 8s, stacking up to 3 times. Vulnerability cannot be applied again by the same countering Element within 8s.
Resurgence
The team gains 4 additional revives. After being revived, damage dealt increases by 30%.
Unstoppable Momentum
For the first 60s of battle, all Pathfinders deal 60% increased damage.
Primary Attacker Rune
A rune appears on the field. After interacting, damage is increased by 70%, while other teammates’ damage is reduced by 20%. When exhausted, other teammates lose 25% of their max HP and the primary attacker’s HP is fully restored.
Crushing Momentum
When the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional 10%, up to 4 stacks.
Overtime
Gains an additional 60s of combat time. During the extra combat time, gains 30% increased Energy Gain Rate and 15% Damage Reduction.