SIMULADOR INTERACTIVO

Element Hit Multiplier Simulator

⚔️ Attacker Element:
🛡️ Defender Element 1:
🛡️ Defender Element 2 (Optional):
1.6×
Advantage (1.6×)
Attacker Agua deals 1.6× against Defender Fuego.
MATRIZ DE COMBATE 9×9

Attacker vs Defender Matrix

▲ 1.6 Strong (+60%)— 1 Neutral▼ 0.625 Weak (-37.5%)
Defender →↓ Attacker
Hielo
Agua
Eléctrico
Fuego
Hierba
Roca
Viento
Oscuridad
Sagrado
Hielo
▼0.625▲1.6▲1.6▼0.625—1▼0.625—1—1—1
Agua
▼0.625▼0.625—1▲1.6▼0.625▲1.6—1—1▼0.625
Eléctrico
▼0.625▲1.6▼0.625—1—1▼0.625▲1.6—1—1
Fuego
▲1.6▼0.625—1▼0.625▲1.6▼0.625—1—1▼0.625
Hierba
—1▲1.6—1▼0.625▼0.625▲1.6—1—1▼0.625
Roca
▲1.6▼0.625—1▲1.6▼0.625▼0.625—1▼0.625—1
Viento
—1—1▼0.625—1▲1.6—1▼0.625▲1.6—1
Oscuridad
—1▼0.625▲1.6—1▲1.6—1▼0.625—1▲1.6
Sagrado
—1—1▼0.625—1—1—1▲1.6▲1.6▼0.625
NIVELES DE MULTIPLICADOR

The 5 Damage Multiplier Tiers

2.56×

Double Advantage (2.56×)

Formula: 1.6 × 1.6

Attacker element counters both defender elements simultaneously. Target counts as countered, triggering element restraint bonuses.

1.6×

Advantage (1.6×)

Formula: 1.6 × 1.0

Attacker element counters one defender element and is neutral to the other. Target counts as countered with standard restraint bonus.

1×

Neutral (1×)

Formula: 1.0 × 1.0 or 1.6 × 0.625

Normal damage multiplier. Neutral against both elements, or counter advantage cancels out resistance exactly (1.6 × 0.625 = 1.0).

0.625×

Resisted (0.625×)

Formula: 0.625 × 1.0

Defender resists the incoming element. Target counts as resisted, applying the defender element resist reduction ratio.

0.39×

Double Resisted (0.39×)

Formula: 0.625 × 0.625 = 0.390625

Both defender elements resist the incoming element. Extreme damage reduction with full element resist division.

MANUAL ELEMENTAL

Per-Element Handbook

Hielo

Can be used to put out fires or freeze wet objects and water.

⚔️ When Hielo Attacks

Strong against (1.6×):
AguaEléctrico
Weak against (0.625×):
HieloFuegoRoca

🛡️ When Hielo Defends

Weak to (takes 1.6×):
FuegoRoca
Resists (takes 0.625×):
HieloAguaEléctrico

Agua

Can be used to put out fire or moisten objects.

⚔️ When Agua Attacks

Strong against (1.6×):
FuegoRoca
Weak against (0.625×):
HieloAguaHierbaSagrado

🛡️ When Agua Defends

Weak to (takes 1.6×):
HieloEléctricoHierba
Resists (takes 0.625×):
AguaFuegoRocaOscuridad

Eléctrico

Can be transmitted via metal objects or used to power various mechanisms.

⚔️ When Eléctrico Attacks

Strong against (1.6×):
AguaViento
Weak against (0.625×):
HieloEléctricoRoca

🛡️ When Eléctrico Defends

Weak to (takes 1.6×):
HieloOscuridad
Resists (takes 0.625×):
EléctricoVientoSagrado

Fuego

Can be used to ignite wooden objects or melt ice.

⚔️ When Fuego Attacks

Strong against (1.6×):
HieloHierba
Weak against (0.625×):
AguaFuegoRocaSagrado

🛡️ When Fuego Defends

Weak to (takes 1.6×):
AguaRoca
Resists (takes 0.625×):
HieloFuegoHierba

Hierba

No special effect

⚔️ When Hierba Attacks

Strong against (1.6×):
AguaRoca
Weak against (0.625×):
FuegoHierbaSagrado

🛡️ When Hierba Defends

Weak to (takes 1.6×):
FuegoVientoOscuridad
Resists (takes 0.625×):
AguaHierbaRoca

Roca

No special effect

⚔️ When Roca Attacks

Strong against (1.6×):
HieloFuego
Weak against (0.625×):
AguaHierbaRocaOscuridad

🛡️ When Roca Defends

Weak to (takes 1.6×):
AguaHierba
Resists (takes 0.625×):
HieloEléctricoFuegoRoca

Viento

Can be used to blow other objects, slowly put out fires or melt ice.

⚔️ When Viento Attacks

Strong against (1.6×):
HierbaOscuridad
Weak against (0.625×):
EléctricoViento

🛡️ When Viento Defends

Weak to (takes 1.6×):
EléctricoSagrado
Resists (takes 0.625×):
VientoOscuridad

Oscuridad

No special effect

⚔️ When Oscuridad Attacks

Strong against (1.6×):
EléctricoHierbaSagrado
Weak against (0.625×):
AguaViento

🛡️ When Oscuridad Defends

Weak to (takes 1.6×):
VientoSagrado
Resists (takes 0.625×):
Roca

Sagrado

No special effect

⚔️ When Sagrado Attacks

Strong against (1.6×):
VientoOscuridad
Weak against (0.625×):
EléctricoSagrado

🛡️ When Sagrado Defends

Weak to (takes 1.6×):
Oscuridad
Resists (takes 0.625×):
AguaFuegoHierbaSagrado
MECÁNICAS DEL JUEGO

Combat Rules & Range Interaction

Element Calculation Formula

  • Dual-Element Multiplication: Damage element factor is calculated as the product ofmatrix[attacker][d] across every element d of the defender. If the defender has two elements, both cells multiply.
  • Restraint & Resist Ratios: Each cell comparison also casts a vote: 2 for factor > 1, 0.5 for factor < 1, or 1 for neutral. If the product of votes is > 1, the target is counted as countered and the attacker's element_restraint_add_ratio multiplies damage by (1 + ratio). If < 1, the defender's element_resist_add_ratio divides the damage by (1 + ratio). If exactly 1, neither ratio applies.
  • Terminology Note: Element labels on this site follow the official wiki's terminology (code 8 is labeled Roca, corresponding to Earth in internal game string tables).

Tactical Range & State Rules

RangedHELP_RANGED

Ranged attacks cannot target [Tunneling] targets but are more effective against [Flying] targets.

FlyHELP_FLY

While flying, you can avoid ground attacks, but ranged attacks and large-area attacks can still hit you. While flying, damage taken is increased.

TunnelHELP_BURROW

[Tunneling] Aniimo can only be hit by skills with the [Pound] effect. Being hit by such skills will significantly increase their damage taken.

PoundHELP_EARTHQUAKE

Skills with the [Pound] tag can hit [Tunneling] targets and deal greatly increased damage.