MÔ PHỔNG TƯƠNG TÁC

Element Hit Multiplier Simulator

⚔️ Attacker Element:
🛡️ Defender Element 1:
🛡️ Defender Element 2 (Optional):
1.6×
Advantage (1.6×)
Attacker Nước deals 1.6× against Defender Lửa.
MA TRẬN CHIẾN ĐẤU 9×9

Attacker vs Defender Matrix

▲ 1.6 Strong (+60%)— 1 Neutral▼ 0.625 Weak (-37.5%)
Defender →↓ Attacker
Băng
Nước
Điện
Lửa
Cỏ
Đá
Gió
Bóng tối
Thánh
Băng
▼0.625▲1.6▲1.6▼0.625—1▼0.625—1—1—1
Nước
▼0.625▼0.625—1▲1.6▼0.625▲1.6—1—1▼0.625
Điện
▼0.625▲1.6▼0.625—1—1▼0.625▲1.6—1—1
Lửa
▲1.6▼0.625—1▼0.625▲1.6▼0.625—1—1▼0.625
Cỏ
—1▲1.6—1▼0.625▼0.625▲1.6—1—1▼0.625
Đá
▲1.6▼0.625—1▲1.6▼0.625▼0.625—1▼0.625—1
Gió
—1—1▼0.625—1▲1.6—1▼0.625▲1.6—1
Bóng tối
—1▼0.625▲1.6—1▲1.6—1▼0.625—1▲1.6
Thánh
—1—1▼0.625—1—1—1▲1.6▲1.6▼0.625
CÁC BẬC HỆ SỐ

The 5 Damage Multiplier Tiers

2.56×

Double Advantage (2.56×)

Formula: 1.6 × 1.6

Attacker element counters both defender elements simultaneously. Target counts as countered, triggering element restraint bonuses.

1.6×

Advantage (1.6×)

Formula: 1.6 × 1.0

Attacker element counters one defender element and is neutral to the other. Target counts as countered with standard restraint bonus.

1×

Neutral (1×)

Formula: 1.0 × 1.0 or 1.6 × 0.625

Normal damage multiplier. Neutral against both elements, or counter advantage cancels out resistance exactly (1.6 × 0.625 = 1.0).

0.625×

Resisted (0.625×)

Formula: 0.625 × 1.0

Defender resists the incoming element. Target counts as resisted, applying the defender element resist reduction ratio.

0.39×

Double Resisted (0.39×)

Formula: 0.625 × 0.625 = 0.390625

Both defender elements resist the incoming element. Extreme damage reduction with full element resist division.

SỔ TAY NGUYÊN TỐ

Per-Element Handbook

Băng

Can be used to put out fires or freeze wet objects and water.

⚔️ When Băng Attacks

Strong against (1.6×):
NướcĐiện
Weak against (0.625×):
BăngLửaĐá

🛡️ When Băng Defends

Weak to (takes 1.6×):
LửaĐá
Resists (takes 0.625×):
BăngNướcĐiện

Nước

Can be used to put out fire or moisten objects.

⚔️ When Nước Attacks

Strong against (1.6×):
LửaĐá
Weak against (0.625×):
BăngNướcCỏThánh

🛡️ When Nước Defends

Weak to (takes 1.6×):
BăngĐiệnCỏ
Resists (takes 0.625×):
NướcLửaĐáBóng tối

Điện

Can be transmitted via metal objects or used to power various mechanisms.

⚔️ When Điện Attacks

Strong against (1.6×):
NướcGió
Weak against (0.625×):
BăngĐiệnĐá

🛡️ When Điện Defends

Weak to (takes 1.6×):
BăngBóng tối
Resists (takes 0.625×):
ĐiệnGióThánh

Lửa

Can be used to ignite wooden objects or melt ice.

⚔️ When Lửa Attacks

Strong against (1.6×):
BăngCỏ
Weak against (0.625×):
NướcLửaĐáThánh

🛡️ When Lửa Defends

Weak to (takes 1.6×):
NướcĐá
Resists (takes 0.625×):
BăngLửaCỏ

Cỏ

No special effect

⚔️ When Cỏ Attacks

Strong against (1.6×):
NướcĐá
Weak against (0.625×):
LửaCỏThánh

🛡️ When Cỏ Defends

Weak to (takes 1.6×):
LửaGióBóng tối
Resists (takes 0.625×):
NướcCỏĐá

Đá

No special effect

⚔️ When Đá Attacks

Strong against (1.6×):
BăngLửa
Weak against (0.625×):
NướcCỏĐáBóng tối

🛡️ When Đá Defends

Weak to (takes 1.6×):
NướcCỏ
Resists (takes 0.625×):
BăngĐiệnLửaĐá

Gió

Can be used to blow other objects, slowly put out fires or melt ice.

⚔️ When Gió Attacks

Strong against (1.6×):
CỏBóng tối
Weak against (0.625×):
ĐiệnGió

🛡️ When Gió Defends

Weak to (takes 1.6×):
ĐiệnThánh
Resists (takes 0.625×):
GióBóng tối

Bóng tối

No special effect

⚔️ When Bóng tối Attacks

Strong against (1.6×):
ĐiệnCỏThánh
Weak against (0.625×):
NướcGió

🛡️ When Bóng tối Defends

Weak to (takes 1.6×):
GióThánh
Resists (takes 0.625×):
Đá

Thánh

No special effect

⚔️ When Thánh Attacks

Strong against (1.6×):
GióBóng tối
Weak against (0.625×):
ĐiệnThánh

🛡️ When Thánh Defends

Weak to (takes 1.6×):
Bóng tối
Resists (takes 0.625×):
NướcLửaCỏThánh
CƠ CHẾ NGUỒN TRONG GAME

Combat Rules & Range Interaction

Element Calculation Formula

  • Dual-Element Multiplication: Damage element factor is calculated as the product ofmatrix[attacker][d] across every element d of the defender. If the defender has two elements, both cells multiply.
  • Restraint & Resist Ratios: Each cell comparison also casts a vote: 2 for factor > 1, 0.5 for factor < 1, or 1 for neutral. If the product of votes is > 1, the target is counted as countered and the attacker's element_restraint_add_ratio multiplies damage by (1 + ratio). If < 1, the defender's element_resist_add_ratio divides the damage by (1 + ratio). If exactly 1, neither ratio applies.
  • Terminology Note: Element labels on this site follow the official wiki's terminology (code 8 is labeled Đá, corresponding to Earth in internal game string tables).

Tactical Range & State Rules

RangedHELP_RANGED

Ranged attacks cannot target [Tunneling] targets but are more effective against [Flying] targets.

FlyHELP_FLY

While flying, you can avoid ground attacks, but ranged attacks and large-area attacks can still hit you. While flying, damage taken is increased.

TunnelHELP_BURROW

[Tunneling] Aniimo can only be hit by skills with the [Pound] effect. Being hit by such skills will significantly increase their damage taken.

PoundHELP_EARTHQUAKE

Skills with the [Pound] tag can hit [Tunneling] targets and deal greatly increased damage.