Aniimo 상성표 — 원소 약점 및 카운터
공식 9×9 원소 상성 매트릭스, 피격 배율 시뮬레이터, 5단계 대미지 티어(2.56× ~ 0.39×) 및 Aniimo 사거리 전투 메커니즘.
Element Hit Multiplier Simulator
Attacker vs Defender Matrix
Defender →↓ Attacker | 얼음 | 물 | 전기 | 불 | 풀 | 땅 | 바람 | 어둠 | 빛 |
|---|---|---|---|---|---|---|---|---|---|
얼음 | ▼0.625 | ▲1.6 | ▲1.6 | ▼0.625 | —1 | ▼0.625 | —1 | —1 | —1 |
물 | ▼0.625 | ▼0.625 | —1 | ▲1.6 | ▼0.625 | ▲1.6 | —1 | —1 | ▼0.625 |
전기 | ▼0.625 | ▲1.6 | ▼0.625 | —1 | —1 | ▼0.625 | ▲1.6 | —1 | —1 |
불 | ▲1.6 | ▼0.625 | —1 | ▼0.625 | ▲1.6 | ▼0.625 | —1 | —1 | ▼0.625 |
풀 | —1 | ▲1.6 | —1 | ▼0.625 | ▼0.625 | ▲1.6 | —1 | —1 | ▼0.625 |
땅 | ▲1.6 | ▼0.625 | —1 | ▲1.6 | ▼0.625 | ▼0.625 | —1 | ▼0.625 | —1 |
바람 | —1 | —1 | ▼0.625 | —1 | ▲1.6 | —1 | ▼0.625 | ▲1.6 | —1 |
어둠 | —1 | ▼0.625 | ▲1.6 | —1 | ▲1.6 | —1 | ▼0.625 | —1 | ▲1.6 |
빛 | —1 | —1 | ▼0.625 | —1 | —1 | —1 | ▲1.6 | ▲1.6 | ▼0.625 |
The 5 Damage Multiplier Tiers
Double Advantage (2.56×)
1.6 × 1.6Attacker element counters both defender elements simultaneously. Target counts as countered, triggering element restraint bonuses.
Advantage (1.6×)
1.6 × 1.0Attacker element counters one defender element and is neutral to the other. Target counts as countered with standard restraint bonus.
Neutral (1×)
1.0 × 1.0 or 1.6 × 0.625Normal damage multiplier. Neutral against both elements, or counter advantage cancels out resistance exactly (1.6 × 0.625 = 1.0).
Resisted (0.625×)
0.625 × 1.0Defender resists the incoming element. Target counts as resisted, applying the defender element resist reduction ratio.
Double Resisted (0.39×)
0.625 × 0.625 = 0.390625Both defender elements resist the incoming element. Extreme damage reduction with full element resist division.
Per-Element Handbook
얼음
Can be used to put out fires or freeze wet objects and water.
⚔️ When 얼음 Attacks
🛡️ When 얼음 Defends
물
Can be used to put out fire or moisten objects.
⚔️ When 물 Attacks
🛡️ When 물 Defends
전기
Can be transmitted via metal objects or used to power various mechanisms.
⚔️ When 전기 Attacks
🛡️ When 전기 Defends
불
Can be used to ignite wooden objects or melt ice.
⚔️ When 불 Attacks
🛡️ When 불 Defends
풀
No special effect
⚔️ When 풀 Attacks
🛡️ When 풀 Defends
땅
No special effect
⚔️ When 땅 Attacks
🛡️ When 땅 Defends
바람
Can be used to blow other objects, slowly put out fires or melt ice.
⚔️ When 바람 Attacks
🛡️ When 바람 Defends
어둠
No special effect
⚔️ When 어둠 Attacks
🛡️ When 어둠 Defends
빛
No special effect
⚔️ When 빛 Attacks
🛡️ When 빛 Defends
Combat Rules & Range Interaction
Element Calculation Formula
- Dual-Element Multiplication: Damage element factor is calculated as the product of
matrix[attacker][d]across every elementdof the defender. If the defender has two elements, both cells multiply. - Restraint & Resist Ratios: Each cell comparison also casts a vote: 2 for factor > 1, 0.5 for factor < 1, or 1 for neutral. If the product of votes is > 1, the target is counted as countered and the attacker's
element_restraint_add_ratiomultiplies damage by(1 + ratio). If < 1, the defender'selement_resist_add_ratiodivides the damage by(1 + ratio). If exactly 1, neither ratio applies. - Terminology Note: Element labels on this site follow the official wiki's terminology (code 8 is labeled 땅, corresponding to Earth in internal game string tables).
Tactical Range & State Rules
Ranged attacks cannot target [Tunneling] targets but are more effective against [Flying] targets.
While flying, you can avoid ground attacks, but ranged attacks and large-area attacks can still hit you. While flying, damage taken is increased.
[Tunneling] Aniimo can only be hit by skills with the [Pound] effect. Being hit by such skills will significantly increase their damage taken.
Skills with the [Pound] tag can hit [Tunneling] targets and deal greatly increased damage.