Table des types Aniimo — Faiblesses élémentaires & Contres
Matrice officielle de contres élémentaires 9×9, simulateur de multiplicateur de frappe, 5 paliers de dégâts (2.56× à 0.39×) et mécaniques de combat à distance pour Aniimo.
Element Hit Multiplier Simulator
Attacker vs Defender Matrix
Defender →↓ Attacker | Glace | Eau | Électrique | Feu | Herbe | Roche | Vent | Ténèbres | Sacré |
|---|---|---|---|---|---|---|---|---|---|
Glace | ▼0.625 | ▲1.6 | ▲1.6 | ▼0.625 | —1 | ▼0.625 | —1 | —1 | —1 |
Eau | ▼0.625 | ▼0.625 | —1 | ▲1.6 | ▼0.625 | ▲1.6 | —1 | —1 | ▼0.625 |
Électrique | ▼0.625 | ▲1.6 | ▼0.625 | —1 | —1 | ▼0.625 | ▲1.6 | —1 | —1 |
Feu | ▲1.6 | ▼0.625 | —1 | ▼0.625 | ▲1.6 | ▼0.625 | —1 | —1 | ▼0.625 |
Herbe | —1 | ▲1.6 | —1 | ▼0.625 | ▼0.625 | ▲1.6 | —1 | —1 | ▼0.625 |
Roche | ▲1.6 | ▼0.625 | —1 | ▲1.6 | ▼0.625 | ▼0.625 | —1 | ▼0.625 | —1 |
Vent | —1 | —1 | ▼0.625 | —1 | ▲1.6 | —1 | ▼0.625 | ▲1.6 | —1 |
Ténèbres | —1 | ▼0.625 | ▲1.6 | —1 | ▲1.6 | —1 | ▼0.625 | —1 | ▲1.6 |
Sacré | —1 | —1 | ▼0.625 | —1 | —1 | —1 | ▲1.6 | ▲1.6 | ▼0.625 |
The 5 Damage Multiplier Tiers
Double Advantage (2.56×)
1.6 × 1.6Attacker element counters both defender elements simultaneously. Target counts as countered, triggering element restraint bonuses.
Advantage (1.6×)
1.6 × 1.0Attacker element counters one defender element and is neutral to the other. Target counts as countered with standard restraint bonus.
Neutral (1×)
1.0 × 1.0 or 1.6 × 0.625Normal damage multiplier. Neutral against both elements, or counter advantage cancels out resistance exactly (1.6 × 0.625 = 1.0).
Resisted (0.625×)
0.625 × 1.0Defender resists the incoming element. Target counts as resisted, applying the defender element resist reduction ratio.
Double Resisted (0.39×)
0.625 × 0.625 = 0.390625Both defender elements resist the incoming element. Extreme damage reduction with full element resist division.
Per-Element Handbook
Glace
Can be used to put out fires or freeze wet objects and water.
⚔️ When Glace Attacks
🛡️ When Glace Defends
Eau
Can be used to put out fire or moisten objects.
⚔️ When Eau Attacks
🛡️ When Eau Defends
Électrique
Can be transmitted via metal objects or used to power various mechanisms.
⚔️ When Électrique Attacks
🛡️ When Électrique Defends
Feu
Can be used to ignite wooden objects or melt ice.
⚔️ When Feu Attacks
🛡️ When Feu Defends
Herbe
No special effect
⚔️ When Herbe Attacks
🛡️ When Herbe Defends
Roche
No special effect
⚔️ When Roche Attacks
🛡️ When Roche Defends
Vent
Can be used to blow other objects, slowly put out fires or melt ice.
⚔️ When Vent Attacks
🛡️ When Vent Defends
Ténèbres
No special effect
⚔️ When Ténèbres Attacks
🛡️ When Ténèbres Defends
Sacré
No special effect
⚔️ When Sacré Attacks
🛡️ When Sacré Defends
Combat Rules & Range Interaction
Element Calculation Formula
- Dual-Element Multiplication: Damage element factor is calculated as the product of
matrix[attacker][d]across every elementdof the defender. If the defender has two elements, both cells multiply. - Restraint & Resist Ratios: Each cell comparison also casts a vote: 2 for factor > 1, 0.5 for factor < 1, or 1 for neutral. If the product of votes is > 1, the target is counted as countered and the attacker's
element_restraint_add_ratiomultiplies damage by(1 + ratio). If < 1, the defender'selement_resist_add_ratiodivides the damage by(1 + ratio). If exactly 1, neither ratio applies. - Terminology Note: Element labels on this site follow the official wiki's terminology (code 8 is labeled Roche, corresponding to Earth in internal game string tables).
Tactical Range & State Rules
Ranged attacks cannot target [Tunneling] targets but are more effective against [Flying] targets.
While flying, you can avoid ground attacks, but ranged attacks and large-area attacks can still hit you. While flying, damage taken is increased.
[Tunneling] Aniimo can only be hit by skills with the [Pound] effect. Being hit by such skills will significantly increase their damage taken.
Skills with the [Pound] tag can hit [Tunneling] targets and deal greatly increased damage.