游戏配置数据表
几率与数值
数据萃取自游戏内部文件(catch_prob_data 与 area_rainbowPet_level_data)。
天气阶段
Prismana 阶段
| 阶段 | 所需能量 | 能量 | 触发几率 |
|---|---|---|---|
| 1 | 0 | 空虚 | 极微 |
| 2 | 501 | 微量 | 较小 |
| 3 | 1,501 | 稍盈 | 一定 |
| 4 | 3,001 | 充盈 | 较高 |
| 5 | 6,001 | 丰盈 | 极高 |
| 6 | 10,500 | 盈满 | 必定 |
捕捉配置
捕捉几率表
游戏内实际几率亦取决于此数据未包含的 HP 与等级加成因素,因此此处不提供综合几率。
| ID | 基础几率 | 击破倍率 | 背后捕捉倍率 | 死亡捕捉几率 | 标记 |
|---|---|---|---|---|---|
| 101 | 56% | 1.5× | 1.5× | 0% | — |
| 102 | 42% | 1.5× | 1.5× | 0% | — |
| 103 | 28% | 1.5× | 1.5× | 0% | — |
| 104 | 0% | 1.5× | 1.5× | 6% | elite |
| 105 | 0% | 1.5× | 1.5× | 0% | boss |
| 106 | 0% | 1.5× | 1.5× | 0% | — |
| 201 | 50% | 1.5× | 1.5× | 0% | — |
| 202 | 38% | 1.5× | 1.5× | 0% | — |
| 203 | 25% | 1.5× | 1.5× | 0% | — |
| 301 | 44% | 1.5× | 1.5× | 0% | — |
| 302 | 33% | 1.5× | 1.5× | 0% | — |
| 303 | 22% | 1.5× | 1.5× | 0% | — |
| 401 | 38% | 1.5× | 1.5× | 0% | — |
| 402 | 29% | 1.5× | 1.5× | 0% | — |
| 403 | 19% | 1.5× | 1.5× | 0% | — |
| 501 | 32% | 1.5× | 1.5× | 0% | — |
| 502 | 24% | 1.5× | 1.5× | 0% | — |
| 503 | 16% | 1.5× | 1.5× | 0% | — |
| 801 | 70% | 1.5× | 1.5× | 0% | — |
| 802 | 1% | 1.5× | 1.5× | 0% | — |
| 803 | 50% | 1.5× | 1.5× | 0% | — |
| 804 | 10% | 1.5× | 1× | 0% | — |
| 805 | 67% | 1.5× | 1.5× | 0% | — |
| 806 | 56% | 1.5× | 1.5× | 0% | — |
| 807 | 56% | 1.5× | 1.5× | 0% | — |
| 808 | 56% | 1.5× | 1.5× | 0% | — |
| 809 | 56% | 1.5× | 1.5× | 0% | — |
| 810 | 20% | 1.5× | 1.5× | 0% | — |
| 811 | 56% | 1.5× | 1.5× | 0% | — |
| 812 | 50% | 1.5× | 1.5× | 0% | — |
| 813 | 0% | 1.5× | 1.5× | 6% | elite |
| 814 | 56% | 1.5× | 1.5× | 0% | — |
| 815 | 100% | 1.5× | 1.5× | 0% | — |
| 901 | 100% | 1.5× | 1.5× | 0% | — |
| 902 | 0% | 1.5× | 1.5× | 0% | — |
| 903 | 1% | 1.5× | 1.5× | 0% | — |
| 904 | 40% | 1.5× | 1.5× | 0% | — |
| 905 | 30% | 1.5× | 1.5× | 0% | — |
| 906 | 18% | 1.5× | 1.5× | 0% | — |