Aniimo Beginner Guide

Aniimo Beginner Guide: Other

Other walkthrough and in-game mechanics for Aniimo. 53 sections covered.

1Group Racing Help 1

Multiplayer Racing Help Description Placeholder

2Solo Racing Help 1

Single Race Help Description Placeholder

3Group Racing Help

Multiplayer Racing Help Description Placeholder

4Solo Racing Help

Single Race Help Description Placeholder

5Gameplay Guide: Celestis

Celestis can climb specially patterned bricks. When falling from a height, it can fly forward, and wind affects it while flying.

6Gameplay Guide: Bolty

Bolty can use Lightning-type skills to power up batteries, charge moving platforms, and—by interacting with environmental objects—complete the entire circuit and electrify the Sanctum. Forge ahead!

7Gameplay Guide: Wisptis

Wisptis can fly; while flying, it is affected by wind.

8Gameplay Guide: Turbo

Turbo can fly through the clouds; while in flight mode, Turbo can attach itself to a Mechina Battery upon proximity.

9Gameplay Guide: Flameruff

Flameruff can aim by holding the skill button, then launch a fireball toward the target direction. The fireball ignites flammable objects like wooden crates and vines, and can also activate fire-type obelisks.

10Blessed Sanctum

A blessed rewarding Sanctum—congratulations on your discovery! Dare to claim its treasures!

11Gameplay Guide: Fenrier

Fenrier can use the Ice Creation skill on water surfaces to generate ice blocks—build a path across bodies of water!

12Gameplay Guide: Popota

In water, Popotas can Jump over obstacles. While dashing, Popotas Hastes through the water—and jump even farther! Watch your stamina, and race to the finish as quickly as possible!

13Gameplay Guide: Sparki

Sparki can aim by holding the skill button, then launch a fireball toward the target direction. The fireball ignites vines and can also activate fire-type obelisks.

14Gameplay Guide: Gracewing

Gracewing can fly; while flying, it is affected by wind.

15Gameplay Guide: Helmut

Helmut can use Detection to spot special objects—use this ability in tandem with environmental mechanisms to control the distant ram and guide the ball into the mechanism slot.

16Gameplay Guide: Helgon

Helgon can fly by holding the Jump button. In this state, it can fly over water. Activate its Mobility ability to use Bilateral. It can also use skills to destroy cracked stone walls.

17Gameplay Guide: Magmarex

Magmarex can use Fast and Furious to smash Lava Crystals and Lava Spheres, restoring some Stamina. Hitting Explosive Barrels or Explosive Balls causes an explosion that knocks you back. Watch your Stamina and try to reach the finish as quickly as possible!

18Brick with Special Patterns

Sanctum bricks with unique patterns — Aniimo possessing climbing ability can scale them.

19Fan

Creates a wind field. Aniimo flying in the field will be lifted continuously.

20Wet Wooden Chest

A Wet Wooden Chest can conduct electricity, unlike a standard wooden crate. Be sure to submerge it in water for a moment to achieve the damp state.

21Circuit: "∑"

A single merging circuit only powers up when both branching circuits are powered; the indicator light on a circuit illuminates when that circuit is active.

22Light Bulb

Stays lit while continuously powered, and dims when power is cut.

23Electric Fan

Activating it generates a wind field; Aniimos flying within the field will be lifted continuously.

24Cloud

Upon entering, gravity lessens—Turbos can fly here. Though the area is shrouded in mist, be careful not to lose your way.

25Fire-type obelisks

Activates when affected by Fire Elemancy—either via a Fire Elemancy attack or proximity to burning objects.

26Ice Block

It gradually melts and shrinks over time, and exposure to fire accelerates the melting process.

27Rolling Pillar

Move obstacles out of the way—when Popota bumps into them, stars will pop up! Keep an eye out for a quicker path nearby!

28Chest Barrier

If time runs out, a barrier bearing the Sanctum’s unique patterns will seal the chest. How strange... Better hurry to the finish!

29Flickering Platform

It shifts to another location at regular intervals. The position of the non-physical platform is indicated by a ghostly silhouette—mind the rhythm!

30Trap Bridge

Stepping onto the trap bridge causes it to tremble—and after a brief moment, it collapses. Once fully collapsed, it pauses briefly before resetting to its original position.

31Moving Hammer

A building block controlled via the console that moves vertically up and down and can launch the ball.

32Mechanical Ball and Socket

When a Tumbler falls into its matching hole, it opens the corresponding mechanism door—keep an eye out for a light cone on the hole that matches the color of the Chest!

When a Tumbler falls into its matching hole, it opens the corresponding mechanism door—keep an eye out for a light cone on the hole that matches the color of the Chest!

33Mechanical Ball

When the Gear Ball falls into the hole, it activates the fan that leads to the next room.

34Lava Crystal, Lava Sphere

Can be shattered by Magmarex; shattering restores Stamina to the dragon.

35Explosive Barrels & Explosive Balls

Magmarex’s impact causes it to explode, dealing a moderate shock wave.

36Gameplay Guide: Emberpup

With Emberpup, you can hold the skill to aim and launch a fireball in the target direction. Fireballs can ignite vines, unlit bonfires, and other flammable wooden objects. They can also melt ice and detonate Explosive Barrels.

37Vine

Vines can be ignited by fire and will be destroyed after a short time.

38Bonfire

Unlit bonfires can be lit by fire and will keep burning.

39Explosive Barrels

Explosive Barrels can be detonated by fire, releasing a shock wave.

40Gameplay Guide: Chirpi

With Chirpi, you can hold the skill button to aim and fire a Wind Bomb toward the target. When the Wind Bomb hits something or travels a certain distance, it creates a tornado. The tornado can lift lighter objects and let flying Aniimo fly inside it.

41Puzzle Ball Socket

Roll the wooden ball into the hole to open the matching mechanism door.

42Battery, Electric Fan

Batteries continuously make nearby objects conduct electricity.

Electric fans create wind fields while conducting electricity. Sideways wind fields will block Aniimo from moving forward.

43Wooden Flammables

Fire can ignite wooden objects such as crates and vines, and they will be destroyed after a short time. Wooden balls, bonfires, and similar objects can keep burning once lit.

Burning wooden objects can be extinguished with water.

44Hot Fountain

Approaching or triggering a Hot Fountain will launch nearby targets upward with a powerful water jet, causing a brief dash. Once landed, they can resume action immediately.

45Floating Plank

Use Control to Grab it, then place it on the water where it gives you a clear view.

46Gameplay Guide: Cozite

Cozite can fly. You can also hold the skill button to aim and throw mud balls along a parabolic arc. Mud balls can activate Rotating Pillars and Targeting Slabs.

47Gameplay Guide: Pawney

Pawney can hold the skill button to aim. When its Grappling Hookshot hits a hookable object, it can quickly Pull itself to the aimed landing point.

48Rotating Pillar

When the Rotating Pillar on the gear is hit by a mud ball, it rotates the object linked to the gear once. When the Rotating Pillar is hit again, it will reverse and reset.

49Targeting Slab

Hit the Targeting Slab with a mud ball to open the small door below.

50Grappling Hookshot Point

Have Pawney aim at the Grappling Hookshot Point and use Grappling Hookshot. Reaching the targeted landing spot will trigger Pawney’s vault.

51Switch and Flame Trap

Interact with the switch once to disable the flame trap.

52Spikes

Step on the pressure plate to toggle the spikes in and out.

53Control

In the Sanctum, activate the Control Skill, then move the reticle to aim at interactive objects. Objects that can be grabbed will be highlighted. You can adjust the forward and backward distance, set objects down, or throw them.